

Now when I right click I know I've got the right spot to make my turn. This way, I can both tell I successfully clicked on the terminal and also see where the wire would be laid. It would be nice if, after I select an output terminal, the game showed a wire from the terminal to where the mouse is. I'm having problems mousing on the terminals. First tutorial, in the "Modes" screen, second paragraph, instead of saying "Once you are happy with your _construction_.", say "Once you are happy with your _LogicBot_." "Construction" is mentioned in the previous paragraph as meaning the physical construction of the robot. Consider reducing the space between the lines. In the ESC -> Controls panel, I think the items are spaced apart too much. I haven't encountered performance issues anywhere else in the game, and I don't think I had this issue here either in previous versions. However, during the "approaching on the left side and failing" and when showing the advanced line follow method, simulation scale drops to about 50% for no apparent reason and the game in general stutters heavily while the simulation is running. In the Reliability tutorial, the "approaching on the right side of the line" simulation demonstration is running fine. Alt-Tabbing out then back, however, opens up the edge of the screen the game is running on towards the other display(s) in an inconsistent manner: fast mouse moevements always escape from the game and into the other display, while slow mouse movements may get stopped at the edge of the game's screen and edge scrolling may still work.
#Logicbots steamspy full
On a multi-monitor system, in full screen mode, with the Confine Cursor option enabled, initially the cursor stays in the game's screen space as expected (so that edge scroll in Circuit Board mode works on all sides). Proximity sensors not resetting correctly on level reset Mainbodies ghost outline not disappearing Objective not resting on level restart for level 5-4 awards not displaying correctly after switching profiles In the math gates tutorial, when I test a circuit, I never see the motor turn. That plate spins too fast to recognize which direction it's spinning. In second tutorial, after introducing the 4 gate types, we are asked to connect to a motor where a gold spinning plate is attached. Make the Return key do the same as confirm. When creating a new game, put the cursor in the Profile Name field. In the ESC -> Controls panel, the mouse wheel doesn't make the window scroll enough. Maybe they could be restricted to trigger only in Career mode, if possible? The "Precision Engineering" and "Snappy" achievements get "automatically" completed while the player goes through the Reliability tutorial, and I don't think it's much of an achievement to do something the player was specifically instructed to, as opposed to doing it on their own as part of actually playing the game. Not necessarily a bug, more of a suggestion. Clicking the image a third time (instead of clicking the Start button) will progress the tutorial to the "let's build a robot which can complete the test" stage. In the Walkthrough Tutorial, when prompted to load the basic tutorial bot, if the image representing the file to be loaded is clicked a second time instead of the "Load" button, the tutorial will still progress to the "let's test the loaded bot" stage as if the robot was actually loaded (but even the file window is still open). It doesn't happen in any of the other tutorials. Nothing else reacts to input, the game has to be closed by Alt-Tabbing out, right clicking its taskbar icon and selecting Close Window (or terminating via Task Manager). In the Walkthrough Tutorial, if a tutorial message panel is displayed, hitting Esc and clicking the "Controls" button causes the game to become unresponsive, save for hitting Esc to dismiss / reopen the Esc menu.

Sprung foot cannot be moved once placed has to be deleted. Wiring in 2nd and 4th tutorial is not aligned.Ĭrash when using workshop after being in a campaign level.Ģ-4 rendering issue with 4th last colour circle, looks white should be cyan, sensor should still pick up circle as cyan (it does for me at least).
#Logicbots steamspy update
(coming final update part 2)Ĭlicking controls in the ESC menu crashes the game. Sound effects for motors sometimes stops and requires a level reload.Īnchor point marker doesn't move correctly when rotating part.Ĭircuit wires visually glitch when cancelling a wire by clicking another menu. Sound spam when turning a piston on and off quickly. Parts that use an input circuit board such as pistons cause game to freeze.Īrea 3 house has rendering issue in ceiling.
